Download Things 3 and enjoy it on your iPhone, iPad, and iPod touch. Get things done! The award-winning Things app helps you plan your day, manage your projects, and make real progress toward your goals. New in Things 3.13.2. Fixed a bug where the Inbox widget could show to-dos that had been marked incomplete. Fixed a bug where actions in Shortcuts couldn’t locate.
When the first version of Things came out on the iPhone in 2008, followers of David Allen’s Getting Things Done productivity system thought they had died and gone to heaven. While other to-do list apps allowed users to do little more than build lists and enjoy the satisfaction of checking them off, Things came closer to letting users build the 43 folders and multiple list types that GTD recommended. It sold millions and won two Apple Design Awards (one in 2009 and one in 2017).
- 5-4-3-2-1 Coping Technique for Anxiety. By: Sara Smith, BSW. Anxiety is something most of us have experienced at least once in our life. Public speaking, performance reviews, and new job responsibilities are just some of the work-related situations that can cause.
- Feb 24, 2018 This is where Things 3 comes in – it allows me to set both a date I want to do the task, and a deadline. This means that the task can show up in my tasks list a few days before it’s due in, and will only turn red on the day I need to hand it in – this means I never lose track of a due date anymore.
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The latest version has been five years in the making, and it takes list apps into a whole new area.
Start with the design. Out has gone the clunky, old look-and-feel that Things used to have and in has come a clear appearance that’s much easier to follow. The circles don’t just tick off a project but show how much of the project has been completed. The flow from title to description to calendar, tag and check list is simple and intuitive. The “Magic Plus” button that adds a new item is draggable, letting you put the new item exactly where you want it. You can also use it to create headings and send an item directly to the inbox.
Start with the design. Out has gone the clunky, old look-and-feel that Things used to have and in has come a clear appearance that’s much easier to follow. The circles don’t just tick off a project but show how much of the project has been completed. The flow from title to description to calendar, tag and check list is simple and intuitive. The “Magic Plus” button that adds a new item is draggable, letting you put the new item exactly where you want it. You can also use it to create headings and send an item directly to the inbox.
In a really smart move, Things also integrates with your calendar service, so when you look at your list of tasks for today, you’ll see a prepared list of engagements arranged in chronological order, followed by the other things you’ll need to do. The addition of a “This Evening” category lets you push off tasks until you get back from work.
The headings turns lists of tasks into complete projects that can be rearranged together, while adding a date to a task is as simple as using a quick popover that pulls up a calendar once it recognizes your typing. Start to write “Buy tickets tom…” and Things will give you a date to select so that you add your ticket buying to the following day. On the desktop, you can also open multiple windows, letting you see different project lists at the same time.
The headings turns lists of tasks into complete projects that can be rearranged together, while adding a date to a task is as simple as using a quick popover that pulls up a calendar once it recognizes your typing. Start to write “Buy tickets tom…” and Things will give you a date to select so that you add your ticket buying to the following day. On the desktop, you can also open multiple windows, letting you see different project lists at the same time.
It all sounds wonderful, and when you’ve spent five years coming up with a way to help people write lists and check them off, it really should be wonderful. But Things does still have a few drawbacks. First, there’s no collaboration. If you’re working on a project with someone else, you won’t be able to share a list. Things is every bit an individual productivity tool. It’s also only available on the Mac ecosystem. You can use it on your Mac, iPhone, iPad and even on your Watch, but not on Windows or on an Android device. Each piece of software also has to be bought separately. Buying the lot will set you back $80, not a small sum when there are plenty of list apps available for free.
But if you’re serious about getting things done, work alone and don’t mind coughing up the cash, Things will have everything you need.
Conclusion
Things is a juggernaut of a to-do list. Swinsian 2 1 8 – music manager and player. It’s expensive and only for Mac users but it’s packed with productivity features.
ACCU3-3-4 Soccer Formation
-RATE:Usability: 9/10 | Speed: 8/10 | Features: 9/10 | Support: 8/10 | Pricing: 6/10 |
Things 3 3 4 2 8d 2 8d 1 3
Bored? Listless? Help is at hand!
Pass away long, pointless hours with our bumper list of things to do when you're well and truly bored
(© urban75, 1996-2011)
1. THINGS YOU CAN DO WITH ABSOLUTELY NOTHING
Blink wildly and then close your eyes really tight for an interesting light show
(Amusement Potential: 1-5 minutes)
See a variety of blobs, stars and flashes. Try to make out shapes and see if your subconscious is trying to send you a message (perhaps that funny shape is saying, 'send all your money to urban75.com'?)
See how long you can hold a note
(Amusement Potential: 4-20 minutes)
Not that much fun, but it sure passes the time. Play with a friend, or try to beat your own personal best. Inhale deeply and then try and make a noise for as long as you can. Earn extra points for making your partner laugh or ending on an amusing note.
Try to not think about penguins
(Amusement Potential: 1-5 minutes)
This is especially hard, because by trying too much, you remember what you were trying to avoid thinking of. If you try too little, you end up thinking about penguins anyway.
Use your secret mind power
(Amusement Potential: 5-10 minutes)
Pick a passing by and try to use your mind power to command them do something, like drop their bag or knock into someone. The law of averages dictates that sooner or later one of your mind commands will come true, so you can convince yourself that you really have super human powers and waste even more time trying them out.
Pretend you're a robot
(Amusement Potential: 1-3 minutes)
Walk down the street with mechanical movements, adding 'zzzzzt' sounds with each motion. Pretending to have a motor broken in, say, your left hand can add at least 30 seconds more entertainment.
Scratch yourself
(Amusement Potential: 1-3 minutes)
Go ahead, scratch yourself now. Even if nothing itches, go ahead. Doesn't that feel pretty good?
Rate passers by
(Amusement Potential: 10-15 minutes)
Secretly award passers by marks out of ten as you go along, offering (unsaid) expert criticism over their clothing, hairstyle and footwear choices.
Repeat the same word over and over until it loses its meaning
(Amusement Potential: 1-3 minutes)
Pick a random word out of a magazine and say it aloud to yourself until it becomes a meaningless set of noises.
Pinch yourself
(Amusement Potential: 1-3 minutes)
What is pain? Why is it unpleasant? There's nothing physical about it - it's all in your mind. Plus, after pinching yourself for awhile, boredom will seem nice next to being in pain.
Try to swallow your tongue
(Amusement Potential: 1-2 minutes)
There's not much to say about this one. It is possible, but really stupid.
Pretend to be a car
(Amusement Potential: 5-10 minutes)
Make appropriate revving noises in your head as you walk along and add a racing commentary as you pass strangers in the street. Use blinking eyes as indicators for extra authenticity.
Make Star Trek door noises
(Amusement Potential: 1-2 minutes)
Stand by an electric door to a bank or something and make that silly 'Scccccccchwop' sound heard whenever people popped on to the bridge to hang with Captain Kirk.
Look at something for awhile, shut eyes, study after image
(Amusement Potential: 2-5 minutes)
Another great time waster. It takes about 30 seconds of staring to create an after image, and the image is then viewable for about the same length of time. Fun to combine this one with pushing on your eyes.
Get yourself as nauseated as possible
(Amusement Potential: 5-10 minutes)
Best achieved by looking straight up and spinning around. Try to be so dizzy you can't even stand up. This is also entertaining due to the 'makes boredom seem a lot better' effect (see 'Hurt Yourself').
Invent a weird twitch
(Amusement Potential: 5-10 minutes)
Adopt a bizarre twitch (e.g. flicking your head irregularly, twitching with eye or busting out sporadic cough noises) and try it out when you go shopping.
Make a low buzzing noise
(Amusement Potential: 15-30 minutes)
Hours of fun in libraries! Keeping a totally straight face and looking nonchalant, make a low pitch humming/buzzing noise and see who reacts.
PART TWO: Bored? Things you can do with very little »
Pass away long, pointless hours with our bumper list of things to do when you're well and truly bored
(© urban75, 1996-2011)
1. THINGS YOU CAN DO WITH ABSOLUTELY NOTHING
Blink wildly and then close your eyes really tight for an interesting light show
(Amusement Potential: 1-5 minutes)
See a variety of blobs, stars and flashes. Try to make out shapes and see if your subconscious is trying to send you a message (perhaps that funny shape is saying, 'send all your money to urban75.com'?)
See how long you can hold a note
(Amusement Potential: 4-20 minutes)
Not that much fun, but it sure passes the time. Play with a friend, or try to beat your own personal best. Inhale deeply and then try and make a noise for as long as you can. Earn extra points for making your partner laugh or ending on an amusing note.
Try to not think about penguins
(Amusement Potential: 1-5 minutes)
This is especially hard, because by trying too much, you remember what you were trying to avoid thinking of. If you try too little, you end up thinking about penguins anyway.
Use your secret mind power
(Amusement Potential: 5-10 minutes)
Pick a passing by and try to use your mind power to command them do something, like drop their bag or knock into someone. The law of averages dictates that sooner or later one of your mind commands will come true, so you can convince yourself that you really have super human powers and waste even more time trying them out.
Pretend you're a robot
(Amusement Potential: 1-3 minutes)
Walk down the street with mechanical movements, adding 'zzzzzt' sounds with each motion. Pretending to have a motor broken in, say, your left hand can add at least 30 seconds more entertainment.
Scratch yourself
(Amusement Potential: 1-3 minutes)
Go ahead, scratch yourself now. Even if nothing itches, go ahead. Doesn't that feel pretty good?
Rate passers by
(Amusement Potential: 10-15 minutes)
Secretly award passers by marks out of ten as you go along, offering (unsaid) expert criticism over their clothing, hairstyle and footwear choices.
Repeat the same word over and over until it loses its meaning
(Amusement Potential: 1-3 minutes)
Pick a random word out of a magazine and say it aloud to yourself until it becomes a meaningless set of noises.
Pinch yourself
(Amusement Potential: 1-3 minutes)
What is pain? Why is it unpleasant? There's nothing physical about it - it's all in your mind. Plus, after pinching yourself for awhile, boredom will seem nice next to being in pain.
Try to swallow your tongue
(Amusement Potential: 1-2 minutes)
There's not much to say about this one. It is possible, but really stupid.
Pretend to be a car
(Amusement Potential: 5-10 minutes)
Make appropriate revving noises in your head as you walk along and add a racing commentary as you pass strangers in the street. Use blinking eyes as indicators for extra authenticity.
Make Star Trek door noises
(Amusement Potential: 1-2 minutes)
Stand by an electric door to a bank or something and make that silly 'Scccccccchwop' sound heard whenever people popped on to the bridge to hang with Captain Kirk.
Look at something for awhile, shut eyes, study after image
(Amusement Potential: 2-5 minutes)
Another great time waster. It takes about 30 seconds of staring to create an after image, and the image is then viewable for about the same length of time. Fun to combine this one with pushing on your eyes.
Get yourself as nauseated as possible
(Amusement Potential: 5-10 minutes)
Best achieved by looking straight up and spinning around. Try to be so dizzy you can't even stand up. This is also entertaining due to the 'makes boredom seem a lot better' effect (see 'Hurt Yourself').
Invent a weird twitch
(Amusement Potential: 5-10 minutes)
Adopt a bizarre twitch (e.g. flicking your head irregularly, twitching with eye or busting out sporadic cough noises) and try it out when you go shopping.
Make a low buzzing noise
(Amusement Potential: 15-30 minutes)
Hours of fun in libraries! Keeping a totally straight face and looking nonchalant, make a low pitch humming/buzzing noise and see who reacts.
PART TWO: Bored? Things you can do with very little »
Things 3 3 4 2 1 Formation
DISCLAIMER: Obviously, a lot of these suggestions are really dumb things to do, so don't take them seriously!